package org.example.entity;

import com.almasb.fxgl.entity.Entity;
import com.almasb.fxgl.texture.Texture;

public abstract class GraspedEntity {

    /**
     * 实体的价值
     */
    protected Integer money ;

    protected double weight;

    private Entity entity;

    private Texture texture;

    public Entity getEntity() {
        return entity;
    }

    public void setEntity(Entity entity) {
        this.entity = entity;
    }

    public Texture getTexture() {
        return texture;
    }

    public void setTexture(Texture texture) {
        this.texture = texture;
    }

}
